This week, we were going to visit the same tabletop group from the previous week. We arrived a bit early, so we could watch the interactions of the people arriving. The other early gamers were talking about various subjects, school, video games, and some previous tabletop sessions. The leader was feeling under the weather, and so he had forgotten to send out an email announcing the fact that there was a session this week. Because of this, only three of the eight games showed up. A good session generally requires four people, so paired with the leader's illness, they decided to call off the session for the week. Since they were all gathered together and had a large chunk of time allotted, the group went out for breakfast together.
While we didn't get many notes this week, we were shown how important communication is when scheduling a group, and that you can't always count on a session to occur every week. It was interesting to see the group go out together after the session was canceled. Even though they weren't in a formal gaming session, they still operated as a close, tight nit group.
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